| Hello, Android: Introducing Google's Mobile Development Platform (Pragmatic Programmers) |  | Author: Ed Burnette Publisher: Pragmatic Bookshelf Category: Book
List Price: $34.95 Buy New: $23.07 as of 9/10/2010 14:32 MDT details You Save: $11.88 (34%)
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Seller: Amazon.com Rating: 29 reviews Sales Rank: 8,988
Media: Paperback Edition: 3 Pages: 300 Number Of Items: 1 Shipping Weight (lbs): 1.1 Dimensions (in): 8.9 x 7.4 x 0.8
ISBN: 1934356565 Dewey Decimal Number: 005 EAN: 9781934356562 ASIN: 1934356565
Publication Date: July 20, 2010 Shipping: Eligible for FREE Super Saver Shipping Availability: Usually ships in 1 to 4 months
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Product Description
Android is a software toolkit for mobile phones, created by Google and the Open Handset Alliance. It's inside millions of cell phones and other mobile devices, making Android a major platform for application developers. That could be your own program running on all those devices.
Within minutes, Hello, Android will get you started creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game, you'll learn the basics of Android programming. You'll also see how to build in audio and video support, add graphics using 2D and 3D OpenGL, network with web pages and web services, and store data with SQLite. You'll also learn how to publish your applications to the Android Market.
The #1 book for learning Android is now in its third edition. Every page and example was reviewed and updated for compatibility with the latest versions. Freshly added material covers installing applications to the SD card, supporting multi-touch, and creating live wallpaper. You'll also find plenty of real-world advice on how to support all the Android versions in use today-everything from Cupcake (Android 1.5) to FroYo (Android 2.2) and beyond.
If you'd rather be coding than reading about coding, this book is for you.
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Showing reviews 1-5 of 29
The best way to get started with Android September 6, 2010 Unoti You can get through the book in a weekend. I took a couple of cross-country flights, read the book on the way there and on the way back. After getting home, had my first android app running within an afternoon. The book won't be the end of your journey on figuring out how to do things, but it's a tremendously good place to start.
The book is introductory, really. It merely touches on a lot of areas. If you get serious about developing on Android, you'll need to do a lot more research. But the book is designed to just get you started, and hold your hand over the hardest part: getting basic control of what you're doing and getting started. It does this wonderfully, and so for that I give it 5 stars.
This is for version 1.5, and today we're at version 2.2. I wouldn't worry about this too much. This book is all about getting you up and running quickly, and it does that. It will give you what you need to get running and figure out for yourself what's different in later versions. Also keep in mind that many devices out there are still on version 1.5 (for a while longer anyway), so you may want to be developing back to this version anyway.
If you expect it to be the last book you'll ever need and your one stop shop for all things Android, you'll be disappointed. But to do that, the book would have to be overwhelmingly large. So get this book and take it for what it is: the perfect way to get started with developing on Android.
Essential Android September 6, 2010 John Jacobson (Riverside CA USA) This is the third of a beginning text on developing for the Android platform. It includes updated instructions on dealing with versions 1.5 through 2.2.
The book is written for beginning programmers, though some experience in Java is useful. There are some differences between Java and Android programming environment, and the experienced Java programmer will have to make some adjustments to effectively use Android.
The book starts with the usual "Hello World" program, and adds a short puzzle implementation of Sudoku. It goes on to teach dealing with audio and video, then storing information locally. SQLite and OpenGL graphics are introduced, and the programming portion ends with a discussion of multi-touch in its current implementation on Android. Final chapters deal with debugging and program publishing in the Android Market.
The book is well supported, the code examples used in the book are available online, and there is a strong Android user community. Highly recommended for the beginning and early mid level programmer.
Decent and Aggravating September 1, 2010 ubertaoist At first glance this is a really good book on Android programming. The first two chapters set you up with the most basic knowledge you will need to get ready to program. The following 4 or 5 chapters are wholly frustrating. These chapters deal with making a Sudoku game. The author leaves many things unsaid. He will purposefully have you build your program so that it will have errors. Once to show your your mistake, once he just leaves an error in there for like 9 pages. The author will just throw random components out there that have nothing to add to what you are currently doing. At one point you are creating an "About" activity and the author randomly starts talking about themes. Maybe we should finish the program before we make it look pretty? Maybe we should finish our current concept before starting another one?
Aside from the beginning project, the rest of this book is quite good. Many topics are covered, including making widgets, 2D programming, 3D programming, live wallpapers, using SQL, publishing your apps and games, and more.
If you are a beginner to Java, get an intro to Java book first/too, the author assumes fairly competent knowledge of Java syntax, keywords, and the like. All and all not the worst book, but not the greatest. I, personally, would not recommend this book.
Good book but not very clear August 26, 2010 Juan J. Mendez (Chicago, IL United States) I think this book would have made it better if they wouldn't go into the sudoku example which was going back and forth creating an application whose logic was to me obscure. i think this book is good to get an idea about android applications and move to another book. that was my case. I found other examples such as sound, video and storing video much more practical, but the chapters covering the sudoku game made it really a lot to read and trying to see where was the game going and being clear what i needed to know in order to do android apps. Look into the book Professional Android 2, that book is a lot thicker but gives a lot more juice to how to make android apps.
Extremely Readable Android Book, A Sure Hit August 23, 2010 Daniel McKinnon (Tewksbury, MA USA) Pragmatic makes some computing books, and 'Hello, Android: Introducing Google's Mobile Development Platform' is more of the same goodness that is to be expected from this line. I really like this book a lot. The writing is very easy to follow and the book hits the sweet spot of 250-300 pages that should be the goal for nearly any book that is written. Not too long, not to short, but juuust right. 14 chapters of content are what is in store for the reader, covering the basics to UI to multimedia to database work to... lets just say there is a lot of good stuff here!!
There aren't a lot of books about Android on the market, so as a new developer you owe it to yourself to read them all, and there is a reason this is now in its 3rd Edition. I wish the book had some color as this is a personal sticking point for me with ALL books, but I rarely fault the publishers and I won't fault them here.
Great book for all!!
***** RECOMMENDED
Showing reviews 1-5 of 29
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